FEAR OF FAITH — classes
Four playable classes, each with its own passives and spells; names and full kits remain unpublished.
The official store page confirms 4 playable classes, each with its own passives and spells. It encourages class-spell-environment synergies and even presents a full-class TRUE FAITH squad as an archetype, without publishing the class name.
What is officially known
- Count — exactly 4 playable classes at Early Access launch (official).
- Passives & spells — each class has its own set (official).
- Co-op identity — combining classes and spells to interact with the environment is the official core loop.
- TRUE FAITH squad — the store page describes an all-same-class squad under this phrase, but does not publish that class's official name.
Role logic for a four-class squad
Plan coverage without inventing kits: decide who will provide FAITH support, who will focus on combat, and who will scout. These are squad responsibilities from the official role framing, not published class names or a claim that one fixed class owns each job.
Class, spell and environment synergy
Each class's passives and spells are designed to combine with the environment. Build around team coverage and verified interactions; broader combinations belong in Builds & Synergies.
What remains unpublished
Class names, individual passives, spell lists and numerical values are not officially published. This hub therefore explains selection logic without assigning an invented label or ability to any of the four classes.
FAQ
Common questions about this topic.
How many classes are in FEAR OF FAITH?
Officially 4 playable classes at Early Access launch.
What is the best class in FEAR OF FAITH?
No official ranking exists; class names and abilities are not published. Role fit for your squad matters most.
Can I switch classes in FEAR OF FAITH?
Not officially documented at Early Access launch.