Game Systems

FEAR OF FAITH — spells

Officially 30+ spells with physics-based and environmental interactions.

The official store page confirms 30+ spells and demonstrates environmental interactions: "Ignite oil puddles? Electrify water? Polymorph a GHOUL into a RAT? Or just cast silent step and sneak through the bunker in total stealth."

How casting works (official)

  • Spells cost FAITH — casting consumes FAITH and causes FEAR (official).
  • Environmental interaction — officially shown: igniting oil, electrifying water, polymorphing a GHOUL into a RAT, silent step for stealth.
  • Class-bound — each class has its own spells and passives (official).
  • Plan synergies — spells combine with classes and the environment to overcome obstacles and monsters in unique ways (official).

Spell list status

The 30+ spells are not individually listed officially. A full spell database (names, costs, cooldowns, damage) will be built only from verified current-build evidence — until then, treating third-party spell lists as unverified is the safe default.

No invented costs, cooldowns or damage values. Environmental uses shown here are the officially described examples only.

FAQ

FAQ

Common questions about this topic.

How many spells are in FEAR OF FAITH?

Officially 30+ spells at Early Access launch.

How do spells work in FEAR OF FAITH?

Casting consumes FAITH and raises FEAR; spells interact with the environment (ignite oil, electrify water, polymorph a GHOUL into a RAT, silent step).

Can you polymorph enemies in FEAR OF FAITH?

Officially showcased: polymorph a GHOUL into a RAT — a demonstrated environmental interaction.

What is the best spell in FEAR OF FAITH?

No official ranking; individual spells, costs and effects are not published yet.