FEAR OF FAITH — spells
Officially 30+ spells with physics-based and environmental interactions.
The official store page confirms 30+ spells and demonstrates environmental interactions: "Ignite oil puddles? Electrify water? Polymorph a GHOUL into a RAT? Or just cast silent step and sneak through the bunker in total stealth."
How casting works (official)
- Spells cost FAITH — casting consumes FAITH and causes FEAR (official).
- Environmental interaction — officially shown: igniting oil, electrifying water, polymorphing a GHOUL into a RAT, silent step for stealth.
- Class-bound — each class has its own spells and passives (official).
- Plan synergies — spells combine with classes and the environment to overcome obstacles and monsters in unique ways (official).
Spell list status
The 30+ spells are not individually listed officially. A full spell database (names, costs, cooldowns, damage) will be built only from verified current-build evidence — until then, treating third-party spell lists as unverified is the safe default.
FAQ
Common questions about this topic.
How many spells are in FEAR OF FAITH?
Officially 30+ spells at Early Access launch.
How do spells work in FEAR OF FAITH?
Casting consumes FAITH and raises FEAR; spells interact with the environment (ignite oil, electrify water, polymorph a GHOUL into a RAT, silent step).
Can you polymorph enemies in FEAR OF FAITH?
Officially showcased: polymorph a GHOUL into a RAT — a demonstrated environmental interaction.
What is the best spell in FEAR OF FAITH?
No official ranking; individual spells, costs and effects are not published yet.